
Atlauncher shaders how to#
It was time to get off my arse and stop accepting pre-packaged modpacks as is, and learn how to mod Minecraft with the fantastic shaders that others had been developing for years. I have been forever fascinated by how Pixar’s lighting artists can take a uniformly lit 3D image and place light sources that throw shadows and highlights and color in various directions, and suddenly, the image goes from lifeless and sterile to emanating warmth and conveying a mood. (Except those Youtubers had an -awful- taste in texture packs where I was concerned, overly ornate and ornamental and forcing 128x or 256x textures onto the poor innocent Minecraft cube in the name of “realism.”)Īh, but as Pixar would tell you, there is one magical thing that gives still (as in, not animated) computer graphics a lot more soul and atmosphere. Somehow, I got it into my head that I wanted to change around the feel of Minecraft and make it look a bit more like the awesome scenery I’d seen some Youtubers sporting. venture into the Nether, build mob spawner traps in order to get sufficient resources, figure out how to get ender pearls) and winding up blocked, with a HQM quest book that wasn’t any help because the author had assumed a Minecraft player with much faster progression than moi… Check. Check.įloundering around trying to decide which mod to progress through, that didn’t include stuff I didn’t like to do (eg. Small Tinker’s Smeltery, labour-intensive and still manually operated, for lack of resources and the will to get around to automating it. Hobbit hole in the ground, surrounded by chests and furnaces and basic Tinker’s Construct workbenches. It all sounded very different from the sticks n’ stones survival existence I was busy eking out in Terrafirmapunk, struggling to accumulate enough resources to not die and maybe just maybe build unnecessarily complicated brass-based steamtech, provided I had the patience to figure out how the multiblock structures of an entirely new and unfamiliar mod fit together.Ī couple hours later, after the excited buzz of “oh, how FAST I can mine through stuff in regular Minecraft, not Terrafirmacraft” and “OMG look at all these metal veins lying around -everywhere-” had worn off, I realized I had fallen back into my old modpack routine. The current winner is Space Astronomy, a tech-focused modpack which promises the ability to blast off into space and explore other planets. Granted, this was using my very old Feed the Beast standalone launcher (since I absolutely refuse to use the Curse client, and will eventually have to learn how to use alternative launcher options like ATLauncher or MultiMC) so new offerings that I haven’t already tried were somewhat limited.
Atlauncher shaders install#
Shaders are available because OpenGL 2.1 is supported.I got a mite bored with the slow pace of my Terrafirmapunk world the other day and idly decided to install a whole new random modpack to play around with. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Īnisotropic filtering is supported and maximum anisotropy is 16.

OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10., Intel GL info: ' Vendor: 'Intel' Version: '4.2.0 - Build 10.' Renderer: 'Intel(R) HD Graphics 4600' Sprite: TextureAtlasSprite (MrCrayfishFurnitureModv3.4.7(1.7.10).jar)
